Highlight from interview with IDEO President & CEO Tim Brown where he emphasizes the importance of asking the right question when doing research. I like this reminder that it's of the utmost importance to bring an active, listening mind when doing product research. How many interviews wasted due to aimlessly following test/interview scripts, or not giving the team a chance to re-question assumed facts, or having weak or no follow-up questions, or simply thinking a ton of or quantitative questions will get us good data?
Tuesday, November 24, 2009
Wednesday, September 30, 2009
Linked Entities That Move Through Space
Posted by Eric at 1:26 PM 0 comments
Sunday, August 16, 2009
Joshua Prince-Ramus TED Talk
Fascinating architectural approach utilizing highly data-driven and human-centered design that appears to be highly contextually sensitive and empathetic.
Posted by Eric at 11:22 AM 0 comments
Labels: architecture, TED Talks
Monday, August 10, 2009
Extensions of system, extensions of mind
- Floor mats or bumpy cues on the floor
- Antennae sticking up from the front corners of the bumpers
- Dangling tennis ball from a string in the garage
- Using visual reference in the garage of looking to the side
- Learning how the headlight beams change shape at different distances when projected against a surface directly ahead
- Beeping radar distance sensors
- Backup cameras
- Lexus' self-parking cars
- Having a friend get out and help direct
- Lexus' passenger side mirror automatically flip down to show the floor when put into Reverse to show distance to curb
- Auto-folding mirrors to squeeze into narrow spots (comes standard in a lot of countries)
- Pads or bumpers to go on the bumpers to avoid dings and dents from "love tapping" while parking
- "360 view" Nissan and Honda have
- Any others? I should find links/photos for these examples.
Posted by Eric at 2:00 PM 0 comments
Saturday, August 08, 2009
Gestalt at fault?
Posted by Eric at 1:42 PM 0 comments
Tuesday, June 30, 2009
Watch your head on this bench
Posted by Eric at 9:27 PM 0 comments
Labels: thoughtless acts
Friday, May 29, 2009
Wrench as handle
Posted by Eric at 10:48 AM 0 comments
Labels: thoughtless acts
Wednesday, May 20, 2009
Car armrest innovation? Scirocco R
Posted by Eric at 1:03 PM 1 comments
Monday, April 27, 2009
Monday, February 23, 2009
Chest-high wall sockets?
Why in the world are these wall sockets so high?
Posted by Eric at 10:28 PM 5 comments
Labels: design
TED Talk: What do consumers really want?
Interesting. A couple of notes I made:
- Experiences > Services > Goods > Commodities
- Experiences are about Rendering the Authenticity
- Services are about Improving the Quality
- Goods are about Controlling the Costs
- Commodities are about Supplying the Availability
- Basic paradox: No one can have an inauthentic experience but no business can supply and authentic experience because all businesses are man-made objects.
- 4 possible states of authenticity (2x2 matrix):
- Real real: IS what it says it is, IS true to itself
- Fake fake: Is NOT what it says it is, is NOT true to itself.
- Real fake: IS what it says it is, is NOT true to itself
- Fake real: Is NOT what it says it is, IS true to itself
- The economic experience Starbucks has provided:
- Coffee beans as a commodity is $0.02 to $0.04 cents a cup.
- Roast it, grind it, make it available on a grocery shelf, now it's treated as a good at $0.10 to $0.15 cents per cup.
- Take that good, brew it somewhere, now it's a service and you get maybe $0.50 to $1.00 per cup.
- Surround the brewing of the coffee with ambiance of Starbucks and their authenticity, it's now an experience and you can charge $4.00 to $5.00 per cup.
- Summary for business people:
- Don't say you're authentic if you're not authentic.
- It's easier to be authentic if you don't say you're authentic.
- If you say you're authentic, you better be authentic.
- Summary for the consumers: Increasingly, what will make us happy is spending our time and our money satisfying our desire for authenticity.
Side note: Makes me a little happy that my functional group at work is called Experience Design.
Posted by Eric at 9:47 AM 0 comments
Labels: TED Talks, user experience
Tuesday, February 10, 2009
Wednesday, January 28, 2009
OS X Help Menu: Denied
Friday, January 16, 2009
Mystery iPhone Fingerprints
I noticed some fingerprints on my iPhone around the home button at the bottom. But also around and on the area where the earpiece is. I thought, "Weird."
Posted by Eric at 5:09 PM 1 comments