There's a cliché in the [comics] industry that American comic book writers watch film and read comics, whereas Scottish, British, [and] European writers read books.
Thursday, May 29, 2008
Superman is as American as…
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Eric
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6:45 PM
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Tuesday, May 27, 2008
My personality type: Rational
Rationals are the problem solving temperament, particularly if the problem has to do with the many complex systems that make up the world around us. Rationals might tackle problems in organic systems such as plants and animals, or in mechanical systems such as railroads and computers, or in social systems such as families and companies and governments. But whatever systems fire their curiosity, Rationals will analyze them to understand how they work, so they can figure out how to make them work better.
- Rationals tend to be pragmatic, skeptical, self-contained, and focused on problem-solving and systems analysis.
- Rationals pride themselves on being ingenious, independent, and strong willed.
- Rationals make reasonable mates, individualizing parents, and strategic leaders.
- Rationals are even-tempered, they trust logic, yearn for achievement, seek knowledge, prize technology, and dream of understanding how the world works.
Rationals are very scarce, comprising as little as 7 to 10 percent of the population. But because of their drive to unlock the secrets of nature, and to develop new technologies, they have done much to shape our world.
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Eric
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11:52 AM
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Friday, April 11, 2008
Thursday, March 06, 2008
A Career of Meaning
As designers … [w]e have the opportunity and the responsibility to create a world where each object and experience is filled with value, where living with less but better is both joyful and meaningful.
Hugh Graham in Lasting but Not Least on A Brief Message.
To me, a career and a life of meaning involves both seizing opportunities and assuming responsibility for being part of creating a joyful world.
Obviously, design isn't the only career path that contributes towards this vast goal but I definitely believe the set of skills associated with human-centered design creates many unique opportunities and thus increases the responsibility for designers to do our part in making things truly better no matter where we go and what we do.
Just as each person has their own way of understanding, expressing concern, and offering help, different careers have varying methods and extents to which they contribute towards creating a joyful world. I realized that all the careers I've had interest in sparked passion in me because I felt that the mix of my personal abilities, the working environment, and the problem space could enable me to maximize on opportunities to make solid contributions towards "making things better" and "making people happy".
While I may not always know exactly what I want to be doing in the future (and things inevitably change even when I think I do), from this perspective, what I do not want to do becomes more clear. I don't want to be spending my time on things where I'm not positive if I'll be making things happen towards improvement.
That is part of the reason I decided against pursuing a PhD program. I only considered it in the first place because I assumed it could increase my capacity to execute on my goals more effectively. However, somewhere along the way, I became convinced that the design legs I stood on were already capable enough to do some worthwhile work, so why not see how far these legs can go?
Basically, I want to be part of making things happen; and in particular, meaningful things. What's meaningful? I find it meaningful to be part of creating a joyful world. Making things better!
What would define a career of meaning for you?

Photo credit: Joe Lencioni.
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Eric
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9:21 PM
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Labels: design
Tuesday, March 04, 2008
I've given up. Sorry it didn't work out.
I feel like I just went through a breakup! I've been collecting screenshots of "company voice" that I find interesting. Maybe I'll figure out something cool to do with them at some point.
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Eric
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9:34 PM
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Labels: company voice
How much...
[Decided to randomly put my photos on the blog for no reason.]
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Eric
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3:41 PM
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Labels: flickr
Tuesday, February 26, 2008
Don't talk to me like that okay?
hulu.com has a cool feature to let users create custom entry and exit points for each clip to share or embed.
Remind you of anything? (profanity ensues)
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Eric
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6:25 PM
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Labels: video
Wednesday, February 06, 2008
UX Company Gmail Ticker Tagline: Nectarine
"UE Design Firm- Palo Alto - www.nectarinegroup.com - We work with tech clients to make beautiful and easy to use software."
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Eric
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11:03 AM
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Labels: observations
Tuesday, January 29, 2008
Amazing Interactive Information Visualization: Lens Reviews
Digital Photography website dpreview.com just released long-awaited (by me at least) lens reviews section and besides being thorough and clear as I would expect from dpreview, I'm totally nerding out over the interactive information visualization widget that visualizes sharpness and chromatic aberration at all combos of focal length and apertures.
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Eric
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12:18 PM
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Labels: information visualization, interaction design, photography
Sunday, January 20, 2008
"Design by committee 2.0" or "Genius designer is an anachronism"
In the end, is all this process-oriented work satisfying for its designers? Some of them say yes. "What you lose is overt self expression, but I gain something much richer by doing it this way," says Alexandre Hennen, a senior designer. "I get into somebody else's life and make it better."
Nicely put. From Masters of Collaboration: The 21st century design environment trades individual stars for teamwork uniting designers, engineers, anthropologists, and others.
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Eric
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9:26 PM
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